Difference between revisions of "User:Shademe"

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{{Scripter}}
{{Sheriff}}
'''Like Columbus, or Caesar ... or someone in that time said, ['''Relz'''] just sucks ! { Just so that you know }'''
 
'''Like Columbus, or Caesar... or someone at that time said, ['''Relz'''] is just lame! '''


Anyway, I've been playing ''TES4 Oblivion'' for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) '''Diablo II''' { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !
Anyway, I've been playing ''TES4 Oblivion'' for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) '''Diablo II''' { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !
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Nothing more special to say ! ''You might just see me in the scripting side'' :E
Nothing more special to say ! ''You might just see me in the scripting side'' :E


oh .. and I'm not online frequently, so please bear with me ( if you have a reason to ).
<center>[http://tesnexus.com/modules/members/index.php?id=644634 My Mods on the Nexus]</center>
 
'''And I released my ''1st mod''''' !  In fact, ''updated'' it ...
 
 
== My Mods ==
 
 
<center>'''== Released =='''</center>
[http://www.bethsoft.com/bgsforums/index.php?showtopic=879986 Put it in it’s Place : Enhanced Grabbing] - Grabbing is no longer a crime ! Now pick up objects with impunity !
<pre>
One of the major oversights made by Bethesda was the irregular way the HaVOK physics engine and the crime system worked together. The Grab key, apparently, is under used due to the fact that, grabbing an object which belonged to another actor/NPC caused the crime gold system to add a bounty to the player, assuming that the player was "stealing" the object.
 
This mod changes that aspect of the game's mechanics. Now, grabbing and moving around NPC-owned objects no longer counts as a crime. Now you could place that stray apple in Ongar's House back on the table, or in a bowl, without bracing for a fight with that burly Bruma guard !</pre>
 
[http://www.youtube.com/watch?v=-bfqqX7CJKU Gameplay Video on YouTube]
 
<center>'''== Works in Progress =='''</center>
'''Ashes to Ashes''' - ''Vampire Killing and Killer Re-Defined''. '''Look out for a release soon !'''
 
== ''(Few)'' Questions ... ==
<center>The PC - A '''''REAL''''' Ghost</center>
<center>[[http://www.bethsoft.com/bgsforums/index.php?showtopic=884580 Forum Thread]] -- Answer here</center>
'''Can the player become a ghost literally''' ? - Meaning he/she is not no longer "in the gameworld" and is not/cannot affected/affect by the gameworld/the gameworld , where the PC can just move around, but can't interact with the world ? And '''all entities ignore his/her presence''' ? <hr>


<center>Concerning '''''Shader Effects'''''</center>
{{Scripter}}{{Tool Coder}}
How do I find out whether a given shader effect is playing ? Without using a counter ? Is there a generic referrer to the playing shader ? <hr>

Latest revision as of 17:47, 1 June 2012


Like Columbus, or Caesar... or someone at that time said, [Relz] is just lame!

Anyway, I've been playing TES4 Oblivion for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) Diablo II { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !

Nothing more special to say ! You might just see me in the scripting side :E

My Mods on the Nexus