Difference between revisions of "User:Shademe"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Shademe
m (Updated a few things)
imported>Shademe
m
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Scripter}}
{{Sheriff}}
'''Like Columbus, or Caesar ... or someone at that time said, ['''Relz'''] just sucks ! '''
 
'''Like Columbus, or Caesar... or someone at that time said, ['''Relz'''] is just lame! '''


Anyway, I've been playing ''TES4 Oblivion'' for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) '''Diablo II''' { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !
Anyway, I've been playing ''TES4 Oblivion'' for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) '''Diablo II''' { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !
Line 6: Line 7:
Nothing more special to say ! ''You might just see me in the scripting side'' :E
Nothing more special to say ! ''You might just see me in the scripting side'' :E


oh .. and I'm not online frequently, so please bear with me ( if you have a reason to ).
<center>[http://tesnexus.com/modules/members/index.php?id=644634 My Mods on the Nexus]</center>
 
== My Mods ==
 
 
<center>'''== Released =='''</center>
[http://tinyurl.com/PiiiP03 Put it in it’s Place : Enhanced Grabbing] - Overhauling the Grab Key to let you Grab without a conscience !
<pre>
One of the major oversights made by Bethesda was the irregular way the HaVOK physics engine and the crime system worked together. The Grab key, apparently, is under used due to the fact that, grabbing an object which belonged to another actor/NPC caused the crime gold system to add a bounty to the player, assuming that the player was "stealing" the object.
 
This mod changes that aspect of the game's mechanics. Now, grabbing and moving around NPC-owned objects no longer counts as a crime. Now you could place that stray apple in Ongar's House back on the table, or in a bowl, without bracing for a fight with that burly Bruma guard !
 
Now with a lot more features than you thought possible !</pre>
 
[http://www.bethsoft.com/bgsforums/index.php?showtopic=930482 Ashes to Ashes] - Rudimentary Vampire Death Handling
<pre>For the righteous death of every vampire alive! Vanilla Oblivion handles the death of NPC vampires just like that of any other NPC - a slump rag doll with its legs wide open. Ashes to Ashes aims to provide an honorable (from the vampire’s perspective), and yet a pleasurably horrifying death to each dumb vampire you defeat. Killing vampires will no longer be the crux of Nord jokes.
 
When a vampire dies, it’s open to 3 ways of doing the deed, such as …
< Getting shot by a firing squad (which doesn’t count, for obvious reasons)
> Spontaneously combust and leave its embers and skeleton behind …
> Spontaneously combust (again) and in a blaze of glory, leaving behind some ash …
> Resurrecting itself, entering combat and dying by the above methods
 
The resurrected vampire is a rather cunning and dangerous creature, for it is bathed in it’s own blood – providing a few tricks. And it carries a special dagger which siphons power to it on touch.


That being said, the mod also proves a definitive perk to the player vampire – for, just killing vampires is not much fun. The PC vampire is now able to reason with NPC vampires enough to make them accompany him/her on a skirmish, for a price. </pre>
{{Scripter}}{{Tool Coder}}

Latest revision as of 17:47, 1 June 2012


Like Columbus, or Caesar... or someone at that time said, [Relz] is just lame!

Anyway, I've been playing TES4 Oblivion for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) Diablo II { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !

Nothing more special to say ! You might just see me in the scripting side :E

My Mods on the Nexus