User:Shademe
Like Columbus, or Caesar ... or someone in that time said, [Relz] just sucks ! { Just so that you know }
Anyway, I've been playing TES4 Oblivion for the past 6 months, which was crammed with mods, and finally got the sense to do some modding ! As far as modding is concerned, I mod(ded) Diablo II { Yup, the good ol' Hack n'Slash ) and am waiting for the 3rd installment !
Nothing more special to say ! You might just see me in the scripting side :E
oh .. and I'm not online frequently, so please bear with me ( if you have a reason to ).
And I released my 1st mod ! In fact, updated it ...
My Mods
Put it in it’s Place : Enhanced Grabbing - Grabbing is no longer a crime ! Now pick up objects with impunity !
Ashes to Ashes - Vampire Killing and Killer Re-Defined. Look out for a release soon !
A (Few) Questions ...
How do I find out whether a given shader effect is playing ? Without using a counter ? Is there a generic referrer to the playing shader ?
Also, can all playing shader effects be turned off using the pms function-meaning using something like pms currentlyPlayingshaderref ?
- In response to this I believe I may be of assistance. Instead of turning off any given effectShader you can simply make it appear as though they have been turned off. This is achieved by creating a dummy effect shader and then getting that one to play. An example used in a mod for release of my very own is provided below:
- Using something similar to the above should (as new shader effects overwrite any existing ones) work fine. Hope this was helpful mate,
- --Antares 06:01, 30 September 2008 (EDT)
How does the respawning system / cell resetting system work ?