Difference between revisions of "Using a different animation for a different weapon"
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imported>Rookwood (New page: == Introduction == This is a WIP at the moment Hello and welcome to this guide on using a different animation for a different weapon like if you didn't want to use the standard one/two ...) |
imported>Rookwood (Tools Section) |
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== Introduction == | == Introduction == | ||
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There is no way of adding a new weapon type but this guide will show you a way of doing it, but beware it is a long and complicated road. | There is no way of adding a new weapon type but this guide will show you a way of doing it, but beware it is a long and complicated road. | ||
== Tools == | |||
You Will Need: | |||
* The [http://elderscrolls.com TES CS](Running with [OBSE]) To make the mod | |||
* [http://www.blender.org Blender] for creating the animation | |||
* [http://niftools.sourceforge.net/wiki/NifSkope NifSkope] For some stuff after making the animation | |||
== Weapon == | |||
First you will need a weapon to work with a, great tutorial for this is [Blender/Custom Sword] |
Revision as of 14:04, 25 January 2010
Introduction
This is a WIP at the moment
Hello and welcome to this guide on using a different animation for a different weapon like if you didn't want to use the standard one/two hand animation for a certain weapon.
There is no way of adding a new weapon type but this guide will show you a way of doing it, but beware it is a long and complicated road.
Tools
You Will Need:
- The TES CS(Running with [OBSE]) To make the mod
- Blender for creating the animation
- NifSkope For some stuff after making the animation
Weapon
First you will need a weapon to work with a, great tutorial for this is [Blender/Custom Sword]