Difference between revisions of "Using a different animation for a different weapon"
Jump to navigation
Jump to search
imported>Rookwood (Tools Section) |
imported>Rookwood m |
||
Line 16: | Line 16: | ||
== Weapon == | == Weapon == | ||
First you will need a weapon to work with a, great tutorial for this is [Blender/Custom Sword] | First you will need a weapon to work with a, great tutorial for this is [[Blender/Custom Sword]] |
Revision as of 11:44, 26 January 2010
Introduction
This is a WIP at the moment
Hello and welcome to this guide on using a different animation for a different weapon like if you didn't want to use the standard one/two hand animation for a certain weapon.
There is no way of adding a new weapon type but this guide will show you a way of doing it, but beware it is a long and complicated road.
Tools
You Will Need:
- The TES CS(Running with [OBSE]) To make the mod
- Blender for creating the animation
- NifSkope For some stuff after making the animation
Weapon
First you will need a weapon to work with a, great tutorial for this is Blender/Custom Sword