Difference between revisions of "Using a different animation for a different weapon"

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== Introduction ==
== Introduction ==


This is a WIP at the moment
This is a WIP at the moment seeing as it is the anwsers to some of what I want to do and I still don't fully understand what to do it, maybe a while till this article gets completed


Hello and welcome to this guide on using a different animation for a different weapon like if you didn't want to use the standard one/two hand animation for a certain weapon.
Hello and welcome to this guide on using a different animation for a different weapon like if you didn't want to use the standard one/two hand animation for a certain weapon.

Revision as of 20:08, 29 January 2010

Introduction

This is a WIP at the moment seeing as it is the anwsers to some of what I want to do and I still don't fully understand what to do it, maybe a while till this article gets completed

Hello and welcome to this guide on using a different animation for a different weapon like if you didn't want to use the standard one/two hand animation for a certain weapon.

There is no way of adding a new weapon type but this guide will show you a way of doing it, but beware it is a long and complicated road.

Tools

You Will Need:

  • The TES CS(Running with [OBSE]) To make the mod
  • Blender for creating the animation
  • NifSkope For some stuff after making the animation

Weapon

First you will need a weapon to work with a, great tutorial for this is Blender/Custom Sword