Difference between revisions of "A beginner's guide, lesson 1 - The Construction Set Primer"

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imported>Gartrand
imported>DragoonWraith
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<pre>Design note. Now that you know what to look for, make a note of any locations in the game that  
<blockquote>Design note. Now that you know what to look for, make a note of any locations in the game that  
you think are cool. You can then look them up later to see how they did that.</pre>
you think are cool. You can then look them up later to see how they did that.</blockquote>


The exterior world of Cyrodiil is made up of a number of tiles or [[:Category:Cells|cells]]. Each cell defines a  
The exterior world of Cyrodiil is made up of a number of tiles or [[:Category:Cells|cells]]. Each cell defines a  
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'''Havok''' physics.
'''Havok''' physics.


<pre>Double click on the block and a dialog box will open, giving information about the block. Check that the name of the object is <name>. If it is not, close the dialog box, deselect and try again. In the central area is some information about the object's position. This lists the object's x, y, and z coordinates, and some info about rotation. These should all read 0,0,0. This is the default position. If, in the course of the tutorial, you drag the building out of the way by mistake, don’t panic. Select it, open the dialog, and reset it to 0,0,0. Note, however, that this will flag the object as having been edited, with a * next to the object's name.</pre>
<blockquote>Double click on the block and a dialog box will open, giving information about the block. Check that the name of the object is <name>. If it is not, close the dialog box, deselect and try again. In the central area is some information about the object's position. This lists the object's x, y, and z coordinates, and some info about rotation. These should all read 0,0,0. This is the default position. If, in the course of the tutorial, you drag the building out of the way by mistake, don’t panic. Select it, open the dialog, and reset it to 0,0,0. Note, however, that this will flag the object as having been edited, with a * next to the object's name.</blockquote>


To move the camera in the normal mouse directions, press and hold the centre wheel button or the spacebar on the keyboard. Move the mouse and you can move the camera about the room.  
To move the camera in the normal mouse directions, press and hold the centre wheel button or the spacebar on the keyboard. Move the mouse and you can move the camera about the room.  
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Practice makes perfect.
Practice makes perfect.


<pre>The A key allows you to toggle Bright Light on and off. It's a very useful thing while working  
<blockquote>The A key allows you to toggle Bright Light on and off. It's a very useful thing while working with Interior cells in the Construction Set and has no influence on the light in game.</blockquote>
with Interior cells in the Construction Set and has no influence on the light in game.</pre>


==== 2. Rotate the Camera ====
==== 2. Rotate the Camera ====
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job done.
job done.


<pre>Zoom out a bit and press T. The render changes to a nice top down view. Again you can zoom  
<blockquote>Zoom out a bit and press T. The render changes to a nice top down view. Again you can zoom in and out. T will move the camera to give you a top down view of the selected object. It may, however, be blocked by objects which are above it.</blockquote>
in and out. T will move the camera to give you a top down view of the selected object. It may,  
however, be blocked by objects which are above it.</pre>


Practice using these and when you are ready move on.
Practice using these and when you are ready move on.
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clutter that you can pick up but not do anything useful with: Plates, Cups, Bowls and so on. Again there is a bewildering list of bits and pieces. Practice will teach you what most of these are. Nothing besides experience can make this part easier for you. If you want to find an item, use your best judgment in deciding which categories to search.  If you don't find what you're looking for, try something else that makes sense.  
clutter that you can pick up but not do anything useful with: Plates, Cups, Bowls and so on. Again there is a bewildering list of bits and pieces. Practice will teach you what most of these are. Nothing besides experience can make this part easier for you. If you want to find an item, use your best judgment in deciding which categories to search.  If you don't find what you're looking for, try something else that makes sense.  


<pre>Objects with names that begin with MQ are quest based items and are best avoided.</pre>
<blockquote>Objects with names that begin with MQ are quest based items and are best avoided.</blockquote>


Concentrate for now on the stuff related to an economic class. These usually begin with the prefix ''LowerClass'', ''MiddleClass'', ''UpperClass'', ''Lower'', ''Middle'', or ''Upper''. Let’s find a lower class plate and drop it on the bar (LowerClassPlate01).
Concentrate for now on the stuff related to an economic class. These usually begin with the prefix ''LowerClass'', ''MiddleClass'', ''UpperClass'', ''Lower'', ''Middle'', or ''Upper''. Let’s find a lower class plate and drop it on the bar (LowerClassPlate01).
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<pre>Handy hint: when decorating an empty room try to work from the floor up. Start with carpets,  
<blockquote>Handy hint: when decorating an empty room try to work from the floor up. Start with carpets, then furniture that stands on the floor. Then objects which stand on the furniture. This way the F key can be really powerful.</blockquote>
then furniture that stands on the floor. Then objects which stand on the furniture. This way the  
F key can be really powerful.</pre>


==== 4. Duplicating Objects in Place ====
==== 4. Duplicating Objects in Place ====