Difference between revisions of "DDS Files"
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→DDS Settings used by Oblivion
imported>Madcat221 |
imported>Madcat221 |
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|Textures with optional Transparency | |Textures with optional Transparency | ||
(Needs to be activated in NIF-File) | (Needs to be activated in NIF-File) | ||
|DXT3 | |DXT3, DXT5 | ||
ARGB | ARGB | ||
|Yes | |Yes | ||
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|Transparency | |Transparency | ||
(Black = Invisible,<br /> White = Opaque) | (Black = Invisible,<br /> White = Opaque) | ||
|- | |||
|Textures with Parallax displacement mapping | |||
(must be activated in NIF file) | |||
|DXT3, DXT5 | |||
ARGB | |||
|Yes | |||
|Color map | |||
|Displacement mapping | |||
(Black = recessed,<br />White = raised,<br />50% gray = baseline) | |||
|- | |- | ||
|Normal Maps | |Normal Maps | ||
(*_n.dds) | (*_n.dds) | ||
|DXT3 | |DXT3, DXT5 | ||
ARGB | ARGB | ||
|Yes | |Yes | ||
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NOTES: Normal Maps don't necessarily need to be saved as DXT3, you can save a normal map as DXT1 No Alpha if you don't need the alpha channel. | NOTES: Normal Maps don't necessarily need to be saved as DXT3, you can save a normal map as DXT1 No Alpha if you don't need the alpha channel. | ||
This will give you a smaller file, with no gloss effect whatsoever though. | This will give you a smaller file, with no gloss effect whatsoever though. | ||
DXT5 can also function as a normal map format, | DXT5 can also function as a normal map format. DXT3 uses an Explicit alpha map, which has a noticeable step in the grayscale gradients of the map. DXT5 uses an Interpolated alpha map, which does not have this step and may be better suited for some situations. | ||
== See Also == | == See Also == |