Difference between revisions of "DDS Files"

Jump to navigation Jump to search
249 bytes added ,  18:46, 1 May 2008
imported>Madcat221
imported>Madcat221
Line 25: Line 25:
|Textures with optional Transparency
|Textures with optional Transparency
(Needs to be activated in NIF-File)
(Needs to be activated in NIF-File)
|DXT3
|DXT3, DXT5
ARGB
ARGB
|Yes
|Yes
Line 31: Line 31:
|Transparency
|Transparency
(Black = Invisible,<br /> White = Opaque)
(Black = Invisible,<br /> White = Opaque)
|-
|Textures with Parallax displacement mapping
(must be activated in NIF file)
|DXT3, DXT5
ARGB
|Yes
|Color map
|Displacement mapping
(Black = recessed,<br />White = raised,<br />50% gray = baseline)
|-
|-
|Normal Maps  
|Normal Maps  
(*_n.dds)
(*_n.dds)
|DXT3
|DXT3, DXT5
ARGB
ARGB
|Yes
|Yes
Line 76: Line 85:
NOTES: Normal Maps don't necessarily need to be saved as DXT3, you can save a normal map as DXT1 No Alpha if you don't need the alpha channel.
NOTES: Normal Maps don't necessarily need to be saved as DXT3, you can save a normal map as DXT1 No Alpha if you don't need the alpha channel.
This will give you a smaller file, with no gloss effect whatsoever though.
This will give you a smaller file, with no gloss effect whatsoever though.
DXT5 can also function as a normal map format, without putting a noticeable step in the alpha specular map's grayscale gradients.  This also goes for alpha channels in color maps used for transparency or parallax displacement.
DXT5 can also function as a normal map format.  DXT3 uses an Explicit alpha map, which has a noticeable step in the grayscale gradients of the mapDXT5 uses an Interpolated alpha map, which does not have this step and may be better suited for some situations.


== See Also ==
== See Also ==
Anonymous user

Navigation menu