Difference between revisions of "EnableControl"

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493 bytes added ,  22:27, 25 November 2007
Notes
imported>Haama
(Removed bit about bug, no longer there)
imported>Haama
(Notes)
 
Line 12: Line 12:
  EnableControl 5
  EnableControl 5
Re-enables the Activation keyboard and mouse keys, if there are any.
Re-enables the Activation keyboard and mouse keys, if there are any.
==Notes==
*If the player changes the key(s) affiliated with the control, this will still enable the original key(s), and not the new key(s). Here's an example script to keep the correct Activate key(s) disabled:
<pre>DisableControl 5
...
begin MenuMode 1021 ;Controls Menu
  if (TurnOffKeys == 0)
    set TurnOffKeys to 1
    EnableControl 5
  endif
end
begin MenuMode 1015 ;Options Menu
  if TurnOffKeys
    set TurnOffKeys to 0
    RefreshControlMap
    DisableControl 5
  endif
end</pre>


==Control IDs==
==Control IDs==
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