Difference between revisions of "EnableControl"
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Notes
imported>Haama (Removed bit about bug, no longer there) |
imported>Haama (Notes) |
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Line 12: | Line 12: | ||
EnableControl 5 | EnableControl 5 | ||
Re-enables the Activation keyboard and mouse keys, if there are any. | Re-enables the Activation keyboard and mouse keys, if there are any. | ||
==Notes== | |||
*If the player changes the key(s) affiliated with the control, this will still enable the original key(s), and not the new key(s). Here's an example script to keep the correct Activate key(s) disabled: | |||
<pre>DisableControl 5 | |||
... | |||
begin MenuMode 1021 ;Controls Menu | |||
if (TurnOffKeys == 0) | |||
set TurnOffKeys to 1 | |||
EnableControl 5 | |||
endif | |||
end | |||
begin MenuMode 1015 ;Options Menu | |||
if TurnOffKeys | |||
set TurnOffKeys to 0 | |||
RefreshControlMap | |||
DisableControl 5 | |||
endif | |||
end</pre> | |||
==Control IDs== | ==Control IDs== |