Difference between revisions of "Talk:Container"

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94 bytes added ,  22:02, 12 April 2009
imported>Shademe
(→‎Updated article: Clarifications)
imported>Shademe
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:1. The weight being set to 0 was extracted from the previous version of the article - It said that the weight must always be set to 0 to make sure the container isn't affected by physics. It does sound far-fetched. As far as weight ''limit'' goes, I haven't a clue as to what it does. It looks like the many other seemingly-irrelevant fields CS shows in different objects.
:1. The weight being set to 0 was extracted from the previous version of the article - It said that the weight must always be set to 0 to make sure the container isn't affected by physics. It does sound far-fetched. As far as weight ''limit'' goes, I haven't a clue as to what it does. It looks like the many other seemingly-irrelevant fields CS shows in different objects.
:2. I just know that adding leveled items to inventories will cause the encumbrance to go negative. Apparently(tested really quickly), every LI - no matter what weight the contents have - added will cause the encumbrance to decrease by 1 in the CS.
:2. I just know that adding leveled items to inventories will cause the encumbrance to go negative. Apparently(tested really quickly), every LI - no matter what weight the contents have - added will cause the encumbrance to decrease by 1 in the CS.
:3. I think flagging an object as a Quest Item generally keeps it loaded in memory, irrespective of the reference's persistence.
:3. I think flagging an object as a Quest Item generally keeps it loaded in memory, irrespective of the reference's persistence. Also, as it was suggested by [[User:Noah]], the field could be unsupported for such objects.  
:4. Not sure about this particular claim, but seems logical. Is there any way to test it ?
:4. Not sure about this particular claim, but seems logical. Is there any way to test it ?
: -- [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:04, 12 April 2009 (EDT)
: -- [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:04, 12 April 2009 (EDT)
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