Difference between revisions of "Talk:MoveTo"

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571 bytes added ,  12:44, 27 May 2006
a number of questions
imported>Scruggs
imported>DragoonWraith
(a number of questions)
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:::: Understood. In my case the object was previously placed in the editor, persistent, and disabled...so that ensures that moveTo will always work, correct? [[User:Scruggs|Scruggs]] 11:49, 27 May 2006 (EDT)
:::: Understood. In my case the object was previously placed in the editor, persistent, and disabled...so that ensures that moveTo will always work, correct? [[User:Scruggs|Scruggs]] 11:49, 27 May 2006 (EDT)
:::::Say I have an object set to constantly MoveTo player 0 0 0, will that follow him through a loaddoor? If this script is in a Quest script (objectID.MoveTo player 0 0 0), and the player goes through a loaddoor, will that crash or will that work? If I have a reference variable instead of the actual ID, will that change anything? If that reference var references an object created through PlaceAtMe, does that change anything? If it works as it all, must it be a persistant reference in order to do so? --[[User:DragoonWraith|DragoonWraith]] 13:44, 27 May 2006 (EDT)

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