Difference between revisions of "Talk:MoveTo"
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::: It works fine on any item, even those created with placeatme, but only as long as they're in a loaded cell. That's not really a moveto problem, it's a general problem with non-persistent references. Moveto on a carriable item once it is in a container/inventory is a very reliable way to crash the game, no matter if the reference is persistent or not.--[[User:JOG|JOG]] 03:28, 27 May 2006 (EDT) | ::: It works fine on any item, even those created with placeatme, but only as long as they're in a loaded cell. That's not really a moveto problem, it's a general problem with non-persistent references. Moveto on a carriable item once it is in a container/inventory is a very reliable way to crash the game, no matter if the reference is persistent or not.--[[User:JOG|JOG]] 03:28, 27 May 2006 (EDT) | ||
:::: Understood. In my case the object was previously placed in the editor, persistent, and disabled...so that ensures that moveTo will always work, correct? | :::: Understood. In my case the object was previously placed in the editor, persistent, and disabled...so that ensures that moveTo will always work, correct? [[User:Scruggs|Scruggs]] 11:49, 27 May 2006 (EDT) |