Difference between revisions of "Talk:MoveTo"
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→moveTo'ed object with a Unique inventory
imported>DragoonWraith |
imported>Shademe |
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:PlaceAtMe will not cause problems if you are using it some finite number of times; the real risk is if you were to use it in such a way that it appears an arbitrary number of times (as in, every time the player does xyz). For your purposes, using PlaceAtMe seems safe. | :PlaceAtMe will not cause problems if you are using it some finite number of times; the real risk is if you were to use it in such a way that it appears an arbitrary number of times (as in, every time the player does xyz). For your purposes, using PlaceAtMe seems safe. | ||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 09:37, 13 September 2008 (EDT) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 09:37, 13 September 2008 (EDT) | ||
:: oh.. fine ! Thanks :) But a separate persistent skele ref. is not practically possible. so placeatme should work fine, I guess ! -- [[User:Shademe|shademe]] 00:54, 15 September 2008 (EDT) |