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  • GetGlobalValue GameDaysPassed set myVar to GameDaysPassed
    668 bytes (75 words) - 09:41, 20 June 2008
  • Using the already existing values from [[GameDaysPassed]] and GameHour, create the following: set MyNOW to [[GameDaysPassed]] + (GameHour/24)
    3 KB (426 words) - 10:02, 31 March 2011
  • |GameDaysPassed ...., if the game day is 2 and GameDaysPassed is 80 and you set GameDay to 5, GameDaysPassed will not be updated and will remain at 80, which may break mods that take f
    4 KB (607 words) - 15:56, 21 December 2023
  • registerLog "ConScribe Log %g" gameDaysPassed 1 ;default log
    1 KB (156 words) - 17:34, 19 September 2010
  • ==GameDaysPassed==
    8 KB (926 words) - 05:26, 1 April 2010
  • 1 DAYS PASSED (Not working, use global GameDaysPassed instead.)
    2 KB (184 words) - 13:52, 12 February 2011
  • set rentday to GameDaysPassed ;Saves the day of the rental if ( GameDaysPassed != rentday ) ;If it is a new day
    6 KB (972 words) - 04:20, 19 July 2015
  • <pre>GameDaysPassed Moons Appeared Shadowed
    4 KB (738 words) - 15:59, 21 December 2023
  • *[[GameDaysPassed]] ...nly interested in the number of in-game days that have passed, you can use GameDaysPassed instead (which is a short).
    43 KB (7,255 words) - 23:45, 16 August 2010
  • ...ast left the cell. This is an integer calculated by: ( [[Special variables|GameDaysPassed]] * 24 ) + [[Special variables|GameHour]] (rounded down, only the integer
    16 KB (2,581 words) - 11:01, 21 September 2016