Talk:Blender/Creature Meshes 101
TODO[edit source]
From a debugging session by mr_siika on the forum.
- add screenshot of final nif
- close Block List entries before copying
Other stuff.
- tangent space and skin instance recreation for working normal map
Tutorial Questions[edit source]
1. I am not able to find the goat model you say to load into Blender. Where can I find this mesh as it's not in the stock BSA files. Could it be part of another mod you use. Or could you upload it. Thanks.
2. When I imported the cleaned skelington I found that the sheep mesh was much smaller than the skelington. Also noticed that there were two instances of this mesh when I dragged it. I know its being deleted anyway, so just mentioned it in case it's important --Jorne 23:43, 23 February 2007 (EST)
3.When I import the skeleton into blender, it comes up as a whole lot of points with x,y,z on them.... why doesn't it show me them pointy armature thingies like in the screenshot? Do i have to add them myself? Plus this means I cant do Pose Mode, or weightpaint stuff.... What am I doing wrong?
Poombies (lol dont ask)
4. If you paste the sheep NiTriShape into the Scene Root then you dont have to go through all that children stuff. Also, same problem as 1., don't have the goat model.
5. There is no goat model that I can find anwhere even using search engines. Other than that, decent tutorial.
Notes:[edit source]
- Blender 2.49b (possibly previous version too), complains when one tries to export mesh with unweighed vertices and automatically selects them. P.lo 07:50, 24 December 2010 (EST)