Difference between revisions of "Container"
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Containers hold items that can be put into an actor's inventory. Typical containers are treasure chests, sacks, and crates. | Containers hold items that can be put into an actor's inventory. Typical containers are treasure chests, sacks, and crates. | ||
==Base Object== | |||
Determines the EditorID, in-game name, model (.nif), opening sound, and closing sound of the container. | |||
*'''Respawns:''' Determines if the inventory of the container will be cleared and reset to the original after a certain period of time (~3 days). When this box is not checked, the player may place items in the container and they will remain there. | |||
*'''Encumbrance:''' Shows the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container. | |||
*'''Weight:''' For a container, is always zero, which prevents it from being affected by Havok Physics. | |||
*'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are [[Leveled Item|leveled items]]. | |||
==Reference Fields== | ==Reference Fields== | ||
*'''Lock Tab:''' Sets the [[Lock|lock]] difficulty ("level"), whether the lock is leveled, and what key will open it. Leveled locks use the lock difficulty as the base level. | *'''Lock Tab:''' Sets the [[Lock|lock]] difficulty ("level"), whether the lock is leveled, and what key will open it. Leveled locks use the lock difficulty as the base level. | ||
*'''Ownership Tab:''' Declares the owner faction and/or owner NPC. This can determine whether taking items from the container is stealing. | |||
== See Also == | == See Also == |
Revision as of 19:46, 6 September 2008
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Containers hold items that can be put into an actor's inventory. Typical containers are treasure chests, sacks, and crates.
Base Object
Determines the EditorID, in-game name, model (.nif), opening sound, and closing sound of the container.
- Respawns: Determines if the inventory of the container will be cleared and reset to the original after a certain period of time (~3 days). When this box is not checked, the player may place items in the container and they will remain there.
- Encumbrance: Shows the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container.
- Weight: For a container, is always zero, which prevents it from being affected by Havok Physics.
- Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
Reference Fields
- Lock Tab: Sets the lock difficulty ("level"), whether the lock is leveled, and what key will open it. Leveled locks use the lock difficulty as the base level.
- Ownership Tab: Declares the owner faction and/or owner NPC. This can determine whether taking items from the container is stealing.