Difference between revisions of "Container"

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Containers hold items that can be put into an actor's inventory. Typical containers are treasure chests, sacks, and crates.
Containers hold items that can be put into an actor's inventory. Typical containers are treasure chests, sacks, and crates.


==Base Object==
==Base Object Fields==
Determines the EditorID, in-game name, model (.nif), opening sound, and closing sound of the container.
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the container within the Construction Set
*'''Name:''' Name of the light. This is the name displayed by the container ingame
*'''Script:''' Name of the script to attach to this object. Containers use [[Object_scripts|Object Scripts]]
*'''Quest Item:''' Marks this as a quest item
*'''Respawns:''' Determines if the inventory of the container will be cleared and reset to the original after the [[IHoursToRespawnCell|respawn time]].
*'''Weight:''' Weight of the container. Always set to zero
*'''Encumbrance:''' Displays the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container
*'''NIF File:''' 3D art used to display the container ingame
*'''Open Sound''': Sound played by the container when it's opened
*'''Close Sound''': Sound played by the container when it's closed
*'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are [[Leveled Item|leveled items]]
*'''Preview Level:''' Player level used to calculate leveled items


*'''Respawns:''' Determines if the inventory of the container will be cleared and reset to the original after a certain period of time (~3 days).  When this box is not checked, the player may place items in the container and they will remain there.


*'''Encumbrance:''' Shows the total weight of all items in the container.  Leveled items cause the weight to be negative.  Displayed as, for example, 12.00/0.00.  The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container.
==Reference Object Fields==
 
*'''Lock Tab:''' Sets the [[Lock|lock]] difficulty ("level"), whether the lock is leveled, and what key will open it. Leveled locks use the lock difficulty as the base level
*'''Weight:''' For a container, is always zero, which prevents it from being affected by Havok Physics.
*'''Ownership Tab:''' Declares the owner faction and/or owner NPC.  This can determine whether taking items from the container is stealing
 
*'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level.  Useful only when items in the container are [[Leveled Item|leveled items]]. 
 
==Reference Fields==
*'''Lock Tab:''' Sets the [[Lock|lock]] difficulty ("level"), whether the lock is leveled, and what key will open it. Leveled locks use the lock difficulty as the base level.
 
*'''Ownership Tab:''' Declares the owner faction and/or owner NPC.  This can determine whether taking items from the container is stealing.
 
== See Also ==
*[[Activate]]
*[[AddItem]]
*[[RemoveItem]]


[[Category:World Objects]]
[[Category:World Objects]]

Revision as of 23:14, 10 April 2009

Containers hold items that can be put into an actor's inventory. Typical containers are treasure chests, sacks, and crates.

Base Object Fields

  • ID: The Editor ID for this object. This is a unique name used to identify the container within the Construction Set
  • Name: Name of the light. This is the name displayed by the container ingame
  • Script: Name of the script to attach to this object. Containers use Object Scripts
  • Quest Item: Marks this as a quest item
  • Respawns: Determines if the inventory of the container will be cleared and reset to the original after the respawn time.
  • Weight: Weight of the container. Always set to zero
  • Encumbrance: Displays the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container
  • NIF File: 3D art used to display the container ingame
  • Open Sound: Sound played by the container when it's opened
  • Close Sound: Sound played by the container when it's closed
  • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items
  • Preview Level: Player level used to calculate leveled items


Reference Object Fields

  • Lock Tab: Sets the lock difficulty ("level"), whether the lock is leveled, and what key will open it. Leveled locks use the lock difficulty as the base level
  • Ownership Tab: Declares the owner faction and/or owner NPC. This can determine whether taking items from the container is stealing