Difference between revisions of "Container"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Shademe
imported>Haama
 
Line 3: Line 3:
==Base Object Fields==
==Base Object Fields==
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the container within the Construction Set
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the container within the Construction Set
*'''Name:''' Name of the light. This is the name displayed by the container ingame
*'''Name:''' This is the name displayed by the container ingame.
*'''Script:''' Name of the script to attach to this object. Containers use [[Object_scripts|object scripts]]
*'''Script:''' [[Object_scripts|Object script]] attached to the container.
*'''Quest Item:''' Marks this as a quest item
**Note a [[Crashes#Activating_a_Container_.28including_NPC.29|CTD]] is possible if the script has an [[onActivate]] block.
*'''Quest Item:''' Marks this as a quest item.
*'''Respawns:''' Determines if the inventory of the container will be cleared and reset to the original after the [[IHoursToRespawnCell|respawn time]].
*'''Respawns:''' Determines if the inventory of the container will be cleared and reset to the original after the [[IHoursToRespawnCell|respawn time]].
*'''Weight:''' Weight of the container. Always set to zero
*'''Weight:''' Weight limit of the container. Always set to zero.
*'''Encumbrance:''' Displays the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container
*'''Encumbrance:''' Displays the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container
*'''NIF File:''' 3D art used to display the container ingame
*'''NIF File:''' 3D art used to display the container ingame

Latest revision as of 16:19, 12 April 2009

Containers hold items that can be put into an actor's inventory. Typical containers are treasure chests, sacks, and crates.

Base Object Fields[edit | edit source]

  • ID: The Editor ID for this object. This is a unique name used to identify the container within the Construction Set
  • Name: This is the name displayed by the container ingame.
  • Script: Object script attached to the container.
  • Quest Item: Marks this as a quest item.
  • Respawns: Determines if the inventory of the container will be cleared and reset to the original after the respawn time.
  • Weight: Weight limit of the container. Always set to zero.
  • Encumbrance: Displays the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container
  • NIF File: 3D art used to display the container ingame
  • Open Sound: Sound played by the container when it's opened
  • Close Sound: Sound played by the container when it's closed
  • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items
  • Preview Level: Player level used to calculate leveled items

Reference Object Fields[edit | edit source]

  • Lock Tab: Sets the lock difficulty ("level"), whether the lock is leveled, and what key will open it. Leveled locks use the lock difficulty as the base level
  • Ownership Tab: Declares the owner faction and/or owner NPC. This can determine whether taking items from the container is stealing