Difference between revisions of "GetEquipmentSlot"
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imported>Irwiss (Placed OBSE_SLotID template in place of outdated text) |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | |||
(slot:short) ''reference.''GetEquipmentSlot ''objectID:ref'' | |||
Returns the equipment slot of the object. | Returns the equipment slot of the object. | ||
{{OBSE_SLotIDs}} | |||
==Notes== | |||
*For multiple-slot items, use [[GetBipedSlotMask]] to determine which slots are covered by the item. | |||
==See Also== | ==See Also== |
Latest revision as of 12:03, 26 December 2008
A command for Oblivion Script Extender
Syntax:
(slot:short) reference.GetEquipmentSlot objectID:ref
Returns the equipment slot of the object.
Slot IDs[edit source]
armor/clothing 0 head 1 hair 2 upper body 3 lower body 4 hand 5 foot 6 right ring 7 left ring 8 amulet 13 shield 14 torch 15 tail 18 lower and upper body 19 lower and upper and foot 20 lower, upper, hand and foot 21 lower, upper, and hand 22 upper and hand 255 no slot weapon/ammo 16 weapon 17 ammo
Special return values are used for getting the Equipment Type (Value Type 3) in GetOV, GetCV, GetEOV and GetECV
Special return values 18 both lower and upper body (robes)
Reserved values are currently nonfunctional and/or obsolete.
reserved 9 (weapon) 10 (back weapon) 11 (side weapon) 12 (quiver)
Notes[edit | edit source]
- For multiple-slot items, use GetBipedSlotMask to determine which slots are covered by the item.