Difference between revisions of "GetGameLoaded"
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imported>Scruggs |
imported>WereWolf |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
Syntax: | '''Syntax:''' | ||
GetGameLoaded | |||
Returns true if a savegame has been loaded since the function was last called. | Returns true if a savegame has been loaded since the function was last called. | ||
Notes | ==Notes== | ||
* Calling this function resets the flag for the calling script only, which means that it will return true once for each script that calls it after a game has been loaded. | * Calling this function resets the flag for the calling script only, which means that it will return true once for each script that calls it after a game has been loaded. | ||
[[Category:OBSE Functions]] | <!--[[Category:OBSE Functions]] | ||
[[Category:OBSE Flow Control Functions]] [[Category:OBSE Miscellaneous Functions]] | [[Category:OBSE Flow Control Functions]] | ||
[[Category:OBSE Miscellaneous Functions]]--> | |||
[[Category:Functions]] | |||
[[Category:Functions (OBSE)]] | |||
[[Category:Miscellaneous Functions]] | |||
[[Category:Miscellaneous Functions (OBSE)]] |
Revision as of 03:57, 15 September 2007
A command for Oblivion Script Extender
Syntax:
GetGameLoaded
Returns true if a savegame has been loaded since the function was last called.
Notes
- Calling this function resets the flag for the calling script only, which means that it will return true once for each script that calls it after a game has been loaded.