Difference between revisions of "GetIsReference"
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: | [[Category:Functions (CS)]] | ||
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[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (CS 1.0)]] | |||
[[Category: Inventory Functions]] | |||
[[Category: Inventory Functions (CS 1.0)]] | |||
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Latest revision as of 09:00, 20 June 2008
Syntax:
GetIsReference ReferenceID
Example:
if GetIsReference NPC1 == 1 messagebox "I am NPC 1" elseif GetIsReference NPC2 == 1 messagebox "I am NPC 2" else messagebox "I am NPC 3" endif
Returns 1 if the calling object is the specified reference. As opposed to GetIsID, which checks against the base object ID as defined in the object window, this function takes a specific reference as a parameter. The reference must be persistent.