Difference between revisions of "GetMagicEffectBaseCost"

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imported>DragoonWraith
m (→‎Notes: don't you just love English grammar *rolls eyes* stupid language.)
imported>DragoonWraith
(adding to ME functions)
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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions - Magic Effect (OBSE)]]
[[Category:Record Variable Functions]]
[[Category:Record Variable Functions]]
[[Category:Record Variable Functions (OBSE)]]
[[Category:Record Variable Functions (OBSE)]]

Revision as of 19:32, 1 March 2008

A command for Oblivion Script Extender

Syntax:

(baseCost:float) GetMagicEffectBaseCost effect:chars
(baseCost:float) GetMEBaseCost effect:chars
(baseCost:float) GetMagicEffectBaseCostC effect:long
(baseCost:float) GetMEBaseCostC effect:long

Returns the base cost of the magic effect.

Notes

  • Effect Base Cost affects a wide variety of magic including:
    • Spell Creation: The cost of creating a custom spell, as well as the magnitude of a custom constant-effect enchantment
    • Potions: Both the duration and magnitude of a player-created potion

See Also