Difference between revisions of "GetNthSummon"
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imported>Kyoma |
imported>Kyoma (Added alternative code to be used in conjuction with GetSummons) |
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Line 39: | Line 39: | ||
let arFollowers := ar_Null | let arFollowers := ar_Null | ||
End | End | ||
Alternative code for use with [[GetSummons]] (to avoid duplicate code) | |||
ScriptName GetNthSummon | |||
long iNth | |||
array_var arSummons | |||
Begin Function {iNth} | |||
let arSummons := Call GetSummons | |||
if TestExpr arSummons[iNth] | |||
SetFunctionValue arSummons[iNth] | |||
endif | |||
let arSummons := ar_Null | |||
End | |||
==See Also== | ==See Also== |
Revision as of 13:24, 25 December 2009
A User Function for use with Oblivion Script Extender
Syntax:
(summon:ref) reference.Call GetNthSummon whichSummon:short
Returns a reference to the nth actor currently summoned by the calling actor.
Notes
- This function must be called on a reference (Ref.call <function>)
Examples:
Getting a reference to a summon active on a reference (in this case the player)
Let rSummon := player.Call GetNthSummon 0 Let rSummon := player.Call GetNthSummon 1 . . . Let rSummon := player.Call GetNthSummon Nth
Code
ScriptName GetNthSummon long iNth array_var arFollowers ref rFollower long iFollower Begin Function {iNth} let arFollowers := GetFollowers let iFollower := GetNumFollowers While iFollower > 0 let iFollower -= 1 let rFollower := GetNthFollower iFollower ar_Erase arFollowers ( ar_Find rFollower arFollowers ) Loop if TestExpr arFollowers[iNth] SetFunctionValue arFollowers[iNth] endif let arFollowers := ar_Null End
Alternative code for use with GetSummons (to avoid duplicate code)
ScriptName GetNthSummon long iNth array_var arSummons Begin Function {iNth} let arSummons := Call GetSummons if TestExpr arSummons[iNth] SetFunctionValue arSummons[iNth] endif let arSummons := ar_Null End
See Also