Difference between revisions of "GetNthSummon"
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imported>Kyoma (Added alternative code to be used in conjuction with GetSummons) |
imported>Kyoma m (Added GetSummoner link) |
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* [[GetNumSummons]] | * [[GetNumSummons]] | ||
* [[GetSummons]] | * [[GetSummons]] | ||
* [[GetSummoner]] | |||
[[Category: User Functions]] | [[Category: User Functions]] | ||
Latest revision as of 06:55, 26 December 2009
A User Function for use with Oblivion Script Extender
Syntax:
(summon:ref) reference.Call GetNthSummon whichSummon:short
Returns a reference to the nth actor currently summoned by the calling actor.
Notes[edit | edit source]
- This function must be called on a reference (Ref.call <function>)
Examples:[edit | edit source]
Getting a reference to a summon active on a reference (in this case the player)
Let rSummon := player.Call GetNthSummon 0 Let rSummon := player.Call GetNthSummon 1 . . . Let rSummon := player.Call GetNthSummon Nth
Code[edit | edit source]
ScriptName GetNthSummon long iNth array_var arFollowers ref rFollower long iFollower Begin Function {iNth} let arFollowers := GetFollowers let iFollower := GetNumFollowers While iFollower > 0 let iFollower -= 1 let rFollower := GetNthFollower iFollower ar_Erase arFollowers ( ar_Find rFollower arFollowers ) Loop if TestExpr arFollowers[iNth] SetFunctionValue arFollowers[iNth] endif let arFollowers := ar_Null End
Alternative code for use with GetSummons (to avoid duplicate code)
ScriptName GetNthSummon long iNth array_var arSummons Begin Function {iNth} let arSummons := Call GetSummons if TestExpr arSummons[iNth] SetFunctionValue arSummons[iNth] endif let arSummons := ar_Null End
See Also[edit | edit source]