Difference between revisions of "GetNumSummons"
Jump to navigation
Jump to search
imported>Kyoma |
imported>Kyoma |
||
Line 3: | Line 3: | ||
'''Syntax:''' | '''Syntax:''' | ||
GetNumSummons | (numSummons:short) reference.Call GetNumSummons | ||
Returns the number of summons that are active on the reference. | Returns the number of summons that are active on the reference. | ||
==Notes== | ==Notes== | ||
*This function must be called on a reference (Ref.call <function>) | *This function must be called on a reference (Ref.call <function>) | ||
*Each summoned creature is counted seperately, even when they are of the same kind. | *Each summoned creature is counted seperately, even when they are of the same kind. | ||
==Examples:== | ==Examples:== | ||
Line 37: | Line 34: | ||
let arFollowers := ar_Null | let arFollowers := ar_Null | ||
End | End | ||
==See Also== | ==See Also== | ||
Line 46: | Line 42: | ||
<!-- Begin Search Terms | <!-- Begin Search Terms | ||
Summon | |||
End Search Terms --> | End Search Terms --> |
Revision as of 10:30, 24 December 2009
A User Function for use with Oblivion Script Extender
Syntax:
(numSummons:short) reference.Call GetNumSummons
Returns the number of summons that are active on the reference.
Notes
- This function must be called on a reference (Ref.call <function>)
- Each summoned creature is counted seperately, even when they are of the same kind.
Examples:
Getting the number of summons active on a reference (in this case the player)
Let NumSummons := player.Call GetNumSummons
Code
ScriptName GetNumSummons array_var arFollowers ref rFollower long iFollower Begin Function {} let arFollowers := GetFollowers let iFollower := GetNumFollowers While iFollower > 0 let iFollower -= 1 let rFollower := GetNthFollower iFollower ar_Erase arFollowers ( ar_Find rFollower arFollowers ) Loop SetFunctionValue ( ar_Size arFollowers ) let arFollowers := ar_Null End
See Also