Difference between revisions of "GetNumSummons"
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imported>Kyoma |
imported>Kyoma m (Added GetSummoner link) |
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let arFollowers := ar_Null | let arFollowers := ar_Null | ||
End | End | ||
Alternative code for use with [[GetSummons]] (to avoid duplicate code) | |||
ScriptName GetNumSummons | |||
Begin Function {} | |||
SetFunctionValue (ar_Size (Call GetSummons)) | |||
End | |||
==See Also== | ==See Also== | ||
* [[User Functions]] | * [[User Functions]] | ||
* [[GetNthSummon]] | * [[GetNthSummon]] | ||
* [[GetSummons]] | * [[GetSummons]] | ||
* [[GetSummoner]] | |||
[[Category: User Functions]] | [[Category: User Functions]] |
Latest revision as of 06:55, 26 December 2009
A User Function for use with Oblivion Script Extender
Syntax:
(numSummons:short) reference.Call GetNumSummons
Returns the number of summons that are active on the reference.
Notes[edit | edit source]
- This function must be called on a reference (Ref.call <function>)
- Each summoned creature is counted seperately, even when they are of the same kind.
Examples:[edit | edit source]
Getting the number of summons active on a reference (in this case the player)
Let NumSummons := player.Call GetNumSummons
Code[edit | edit source]
ScriptName GetNumSummons array_var arFollowers ref rFollower long iFollower Begin Function {} let arFollowers := GetFollowers let iFollower := GetNumFollowers While iFollower > 0 let iFollower -= 1 let rFollower := GetNthFollower iFollower ar_Erase arFollowers ( ar_Find rFollower arFollowers ) Loop SetFunctionValue ( ar_Size arFollowers ) let arFollowers := ar_Null End
Alternative code for use with GetSummons (to avoid duplicate code)
ScriptName GetNumSummons Begin Function {} SetFunctionValue (ar_Size (Call GetSummons)) End
See Also[edit | edit source]