Difference between revisions of "GetSelf"
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imported>Scruggs (remove my edit. Something is up with this function, though...) |
imported>Scruggs (Actually, I was right the first time. Sorry for the spam.) |
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* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld. | * When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld. | ||
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | * This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | ||
* This function returns 0 when called on a [[Light]]. | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Reference Variable Functions]] | [[Category: Reference Variable Functions]] |
Revision as of 01:26, 10 January 2007
Syntax:
set refVar to GetSelf set refVar to this
Example:
if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf
Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes:
- When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
- This function appears to be unreliable when called on the player.
- This function returns 0 when called on a Light.