Category:Record Variable Functions
(Redirected from Category:Reference Variable Functions)
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These are functions which can be used to set Record (ref) variables. The functions provided by the Construction Set can only return References to these variables, while the Oblivion Script Extender provides some functions which may return other types of records which may also be stored in ref variables.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Record Variable Functions"
The following 37 pages are in this category, out of 37 total.
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- GetActionRef
- GetBaseObject
- GetCombatTarget
- GetContainer
- GetCreatureSoundBase
- GetCrosshairRef
- GetCurrentClimateID
- GetCurrentWeatherID
- GetEnchantment
- GetEquippedObject
- GetEquippedWeaponPoison
- GetFirstRef
- GetFirstRefInCell
- GetHorse
- GetInventoryObject
- GetLinkedDoor
- GetMagicEffectUsedObject
- GetMagicEffectUsedObjectC
- GetMerchantContainer
- GetNextRef
- GetNthChildRef
- GetNthFaction
- GetNthFollower
- GetNthPlayerSpell
- GetNumChildRefs
- GetOpenKey
- GetOwner
- GetPackageTarget
- GetParentCell
- GetParentCellOwner
- GetParentRef
- GetPlayersLastActivatedLoadDoor
- GetPlayersLastRiddenHorse
- GetSelf
- GetTeleportCell