Difference between revisions of "Crime Overview"
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[[Category: Gameplay]] | [[Category: Gameplay]] | ||
[[Category: Gameplay Settings By Concept]] |
Revision as of 21:07, 19 April 2006
NPCs whose class is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.