Difference between revisions of "Crime Overview"
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===Guards & Arrest=== | |||
NPCs whose [[Classes|class]] is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest. | NPCs whose [[Classes|class]] is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest. | ||
===Disposition Modifiers=== | |||
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by [[fCrimeDispPersonal]]. | Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by [[fCrimeDispPersonal]]. | ||
*[[fCrimeDispAttack]] | *[[fCrimeDispAttack]] | ||
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*[[fCrimeDispSteal]] | *[[fCrimeDispSteal]] | ||
*[[fCrimeDispTresspass]] | *[[fCrimeDispTresspass]] | ||
===Fines=== | |||
Actors caught perpetrating crimes will have a fine added to their total bounty (assuming they are reported to the guards). The game settings below determine the fines for various crimes. | |||
*[[iCrimeGoldAttack]] | |||
*[[iCrimeGoldJailBreak]] | |||
*[[iCrimeGoldMurder]] | |||
*[[iCrimeGoldPickpocket]] | |||
*[[iCrimeGoldStealHorse]] | |||
*[[iCrimeGoldTresspass]] ''(sic)'' | |||
[[Category: Gameplay]] | [[Category: Gameplay]] | ||
[[Category: Gameplay Settings By Concept]] | [[Category: Gameplay Settings By Concept]] |
Revision as of 03:20, 21 April 2006
Guards & Arrest
NPCs whose class is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.
Disposition Modifiers
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.
Fines
Actors caught perpetrating crimes will have a fine added to their total bounty (assuming they are reported to the guards). The game settings below determine the fines for various crimes.