Difference between revisions of "Crime Overview"
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Several actions in ''Oblivion'' are classified as '''crime''', and will, if witnessed, invoke the punishment of the law via '''guards'''. These actions include: | |||
#Trespassing | |||
#*Entering or remaining in an ''owned'' space when you are not permitted to be there | |||
#Picking Pockets | |||
#*Removing items directly from an [[Glossary#N|NPC's]] personal inventory | |||
#Stealing | |||
#*Removing items from the ''owned'' space of an NPC | |||
#Assault | |||
#*Attacking a friendly NPC (defending yourself is not a crime) | |||
#Murder | |||
#*Killing a friendly NPC (defending yourself is not a crime) | |||
[[Category: | ===Guards & Arrest=== | ||
NPCs whose [[Classes|class]] is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest. | |||
===Disposition Modifiers=== | |||
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by [[fCrimeDispPersonal]]. | |||
*[[fCrimeDispAttack]] | |||
*[[fCrimeDispMurder]] | |||
*[[fCrimeDispPickpocket]] | |||
*[[fCrimeDispSteal]] | |||
*[[fCrimeDispTresspass]] | |||
===Fines=== | |||
Actors caught perpetrating crimes will have a fine added to their total bounty (assuming they are reported to the guards). The game settings below determine the fines for various crimes. | |||
*[[iCrimeGoldAttack]] | |||
*[[iCrimeGoldJailBreak]] | |||
*[[iCrimeGoldMurder]] | |||
*[[iCrimeGoldPickpocket]] | |||
*[[iCrimeGoldStealHorse]] | |||
*[[iCrimeGoldTresspass]] ''(sic)'' | |||
<noinclude>[[Category:Crime]]</noinclude> |
Latest revision as of 02:58, 2 October 2009
Several actions in Oblivion are classified as crime, and will, if witnessed, invoke the punishment of the law via guards. These actions include:
- Trespassing
- Entering or remaining in an owned space when you are not permitted to be there
- Picking Pockets
- Removing items directly from an NPC's personal inventory
- Stealing
- Removing items from the owned space of an NPC
- Assault
- Attacking a friendly NPC (defending yourself is not a crime)
- Murder
- Killing a friendly NPC (defending yourself is not a crime)
Guards & Arrest[edit | edit source]
NPCs whose class is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.
Disposition Modifiers[edit | edit source]
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.
Fines[edit | edit source]
Actors caught perpetrating crimes will have a fine added to their total bounty (assuming they are reported to the guards). The game settings below determine the fines for various crimes.