Difference between revisions of "DDS Files"
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DDS | Oblivion employs the DDS format for textures. The Microsoft DirectDraw Surface (.dds) file format stores textures and cubic environment maps, with or without mipmaps. It was introduced with DirectX 7.0. | ||
Although the format is not natively supported by most graphic editing applications, there are a number of [[DDS_Converter|Converters]] and [[DDS_Plugin|Plugins]] designed to handle the format. | |||
[[Category:Data_Files]] | [[Category:Data_Files]] | ||
[[Category:Meshes_and_Textures]] | [[Category:Meshes_and_Textures]] |
Revision as of 21:16, 3 April 2006
Oblivion employs the DDS format for textures. The Microsoft DirectDraw Surface (.dds) file format stores textures and cubic environment maps, with or without mipmaps. It was introduced with DirectX 7.0.
Although the format is not natively supported by most graphic editing applications, there are a number of Converters and Plugins designed to handle the format.