Difference between revisions of "DDS Files"
Jump to navigation
Jump to search
imported>JOG (Put all DDS Tools together into one page) |
imported>JOG m |
||
Line 2: | Line 2: | ||
Although the format is not natively supported by most graphic editing applications, there are a number of [[DDS_Tools|Tools]] designed to handle the format. | Although the format is not natively supported by most graphic editing applications, there are a number of [[DDS_Tools|Tools]] designed to handle the format. | ||
== See Also == | |||
[[DDS Tools]] | |||
[[Category:Data_Files]] | [[Category:Data_Files]] | ||
[[Category:Meshes_and_Textures]] | [[Category:Meshes_and_Textures]] |
Revision as of 12:02, 20 May 2006
Oblivion employs the DDS format for textures. The Microsoft DirectDraw Surface (.dds) file format stores textures and cubic environment maps, with or without mipmaps. It was introduced with DirectX 7.0.
Although the format is not natively supported by most graphic editing applications, there are a number of Tools designed to handle the format.