Difference between revisions of "DDS Files"
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imported>JOG (DDS Formats used by Oblivion) |
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Although the format is not natively supported by most graphic editing applications, there are a number of [[DDS_Tools|Tools]] designed to handle the format. | Although the format is not natively supported by most graphic editing applications, there are a number of [[DDS_Tools|Tools]] designed to handle the format. | ||
== DDS Formats used by Oblivion == | |||
{|border="1" cellpadding="5" cellspacing="0" | |||
|- | |||
! style="background:#efefef;" | Usage | |||
! style="background:#efefef;" | Save Format | |||
! style="background:#efefef;" | Mip Maps | |||
! style="background:#efefef;" | Image Type | |||
! style="background:#efefef;" | Use of Alpha Channel | |||
|- | |||
|Textures without Transparency | |||
(Most Models and all Landscape) | |||
|DXT1 | |||
RGB | |||
|Yes | |||
|Color map | |||
|<nowiki>-</nowiki> | |||
|- | |||
|Textures with optional Transparency | |||
(Needs to be activated in NIF-File) | |||
|DXT3 | |||
ARGB | |||
|Yes | |||
|Color map | |||
|Transparency | |||
(Black = Invisible, White = Solid) | |||
|- | |||
|Normal Maps | |||
|DXT3 | |||
ARGB | |||
|Yes | |||
|Tangent Space | |||
|Gloss | |||
(Black = Plastic, White = Mirror) | |||
|- | |||
|Icons | |||
(And other GUI elements) | |||
|DXT3 | |||
ARGB | |||
|No | |||
|Color map | |||
|Transparency in GUI | |||
(e.g. Weapon Icons) | |||
|- | |||
|BookArt | |||
|DXT3 | |||
ARGB | |||
|No | |||
|Color map | |||
|Transparency on Page | |||
(Show Book's Background Texture) | |||
|} | |||
== See Also == | == See Also == |
Revision as of 14:12, 24 May 2006
Oblivion employs the DDS format for textures. The Microsoft DirectDraw Surface (.dds) file format stores textures and cubic environment maps, with or without mipmaps. It was introduced with DirectX 7.0.
Although the format is not natively supported by most graphic editing applications, there are a number of Tools designed to handle the format.
DDS Formats used by Oblivion
Usage | Save Format | Mip Maps | Image Type | Use of Alpha Channel |
---|---|---|---|---|
Textures without Transparency
(Most Models and all Landscape) |
DXT1
RGB |
Yes | Color map | - |
Textures with optional Transparency
(Needs to be activated in NIF-File) |
DXT3
ARGB |
Yes | Color map | Transparency
(Black = Invisible, White = Solid) |
Normal Maps | DXT3
ARGB |
Yes | Tangent Space | Gloss
(Black = Plastic, White = Mirror) |
Icons
(And other GUI elements) |
DXT3
ARGB |
No | Color map | Transparency in GUI
(e.g. Weapon Icons) |
BookArt | DXT3
ARGB |
No | Color map | Transparency on Page
(Show Book's Background Texture) |