Difference between revisions of "Effective Skill Level"

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The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is
The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is
<pre>(Base Skill Level) + Benefits (Spells, ModAV, etc.) - Determents (negative Spells, ModAV, etc.) + .4*(Luck - 50)</pre>
<pre>Base Skill Level + Benefits (Spells, ModAV, etc.)
                - Detriments (negative Spells, ModAV, etc.)
                + iActorLuckSkillBase + fActorLuckSkillMult * Luck</pre>


Note that if your luck falls below 50 it will count as a penalty towards all of your skills.
== Notes ==
* By default, iActorLuckSkillBase is -20 and fActorLuckSkillMult is 0.4. The effect of this is that every five points of Luck above 50 effectively improves your skill by two, while every five points of Luck below 50 effectively penalizes your skill by two.
 
[[Category:Gameplay]]

Latest revision as of 10:45, 15 July 2010

The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is

Base Skill Level + Benefits (Spells, ModAV, etc.)
                 - Detriments (negative Spells, ModAV, etc.)
                 + iActorLuckSkillBase + fActorLuckSkillMult * Luck

Notes[edit | edit source]

  • By default, iActorLuckSkillBase is -20 and fActorLuckSkillMult is 0.4. The effect of this is that every five points of Luck above 50 effectively improves your skill by two, while every five points of Luck below 50 effectively penalizes your skill by two.