Difference between revisions of "Effective Skill Level"
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imported>Haama (Created, not sure of category to put it in) |
imported>DragoonWraith m (Reverted edits by Majors1960 (Talk); changed back to last version by DragoonWraith) |
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The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is | The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is | ||
<pre> | <pre>Base Skill Level + Benefits (Spells, ModAV, etc.) | ||
- Detriments (negative Spells, ModAV, etc.) | |||
+ iActorLuckSkillBase + fActorLuckSkillMult * Luck</pre> | |||
== Notes == | |||
* By default, iActorLuckSkillBase is -20 and fActorLuckSkillMult is 0.4. The effect of this is that every five points of Luck above 50 effectively improves your skill by two, while every five points of Luck below 50 effectively penalizes your skill by two. | |||
[[Category:Gameplay]] |
Latest revision as of 10:45, 15 July 2010
The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is
Base Skill Level + Benefits (Spells, ModAV, etc.) - Detriments (negative Spells, ModAV, etc.) + iActorLuckSkillBase + fActorLuckSkillMult * Luck
Notes[edit | edit source]
- By default, iActorLuckSkillBase is -20 and fActorLuckSkillMult is 0.4. The effect of this is that every five points of Luck above 50 effectively improves your skill by two, while every five points of Luck below 50 effectively penalizes your skill by two.