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Difference between revisions of "Enable or Disable Parallax shader on meshes"

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imported>Blade9722
 
imported>Blade9722
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[[Category:Solutions]]
by Blade9722
by Blade9722


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Save the mesh
Save the mesh


(*) If you're using an old version of Nifskope, there's a decimal value instead.
(*) If you're using an old version of Nifskope, there's a decimal value instead:


2 means "APPLY_MODULATE"
2 means "APPLY_MODULATE"


4 means "APPLY_HILIGHT2"
4 means "APPLY_HILIGHT2"

Revision as of 12:23, 12 October 2006


by Blade9722

The procedure to enable/disable parallax shader in meshes texture is really simply.

First open the mesh with Nifskope.

In the View menu enable "Block List", "Block Details" and "Block list options: List".

In the Block list section, just above every texture path you'll find the "Nitexturingproperty" field. Select it and in the Blcok details select "Apply Mode" value. At this point Nifskope should look like this:


Parallax en2.jpg


Now you have to choose between:

APPLY_MODULATE: parallax shader disabled(*)

APPLY_HILIGHT2: parallax shader enabled(*)

Repeat the procedure for every texture in the mesh, choosing what you want to be parallaxed and what not.

Save the mesh

(*) If you're using an old version of Nifskope, there's a decimal value instead:

2 means "APPLY_MODULATE"

4 means "APPLY_HILIGHT2"