Difference between revisions of "FAIFleeConfMult"

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A multiplier on confidence. Raising it gives NPCs more confidence making them less likely to flee.
A multiplier on confidence. Raising it makes NPCs less likely to flee.
 
The formula appears to be something like:
 
Chance to flee = FAIFleeConfBase + (Confidence * FAIFleeConfMult) + (unknown health factor * FAIFleeHealthMult)
 
At default values, this would be: 30 + (Confidence * -0.5) + (unknown health factor * 10)
 


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Revision as of 13:59, 13 August 2010

Description

A multiplier on confidence. Raising it makes NPCs less likely to flee.

The formula appears to be something like:

Chance to flee = FAIFleeConfBase + (Confidence * FAIFleeConfMult) + (unknown health factor * FAIFleeHealthMult)

At default values, this would be: 30 + (Confidence * -0.5) + (unknown health factor * 10)


Default value

-0.5000