Difference between revisions of "FJumpFallSkillBase"

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imported>Tejón
imported>Tejón
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'''Default: 1.25'''
'''Default: 1.25'''


After base falling damage is determined (based on several factors, most notably [[fJumpFalltimeMult]]), it is affected by the following formula:
After base falling damage is determined (based on several factors, most notably [[fJumpFallTimeMult]]), it is affected by the following formula:


  final damage = base damage * (fJumpFallSkillBase - ([[Acrobatics]] * [[fJumpFallSkillMult]] / 100))
  final damage = base damage * (fJumpFallSkillBase - ([[Acrobatics]] * [[fJumpFallSkillMult]] / 100))

Revision as of 19:51, 5 June 2007

Default: 1.25

After base falling damage is determined (based on several factors, most notably fJumpFallTimeMult), it is affected by the following formula:

final damage = base damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100))