Difference between revisions of "FJumpFallSkillBase"

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[[Category:Settings]]
{| border="1" cellpadding="5" cellspacing="0"
'''Default: 1.25'''
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |


After base falling damage is determined (based on several factors, most notably [[fJumpFalltimeMult]]), it is affected by the following formula:
After base falling damage is determined based on several factors, most notably [[fJumpFallTimeMult]].


  final damage = base damage * (fJumpFallSkillBase - ([[Acrobatics]] * [[fJumpFallSkillMult]] / 100))
|-
!style="background:#ffdead;" width="100" | Formula
|style="background:#ffeded;" |
 
final damage = base damage * ([[fJumpFallSkillBase]] - ([[Acrobatics]] * fJumpFallSkillMult / 100))
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
1.2500
 
|}
 
 
''Note: This formula is probably bugged. See [[fJumpFallSkillMult]] for details.''
 
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]] | [[:Category:Jumping|Jumping]]</p></div>

Latest revision as of 08:25, 1 October 2007

Description

After base falling damage is determined based on several factors, most notably fJumpFallTimeMult.

Formula

final damage = base damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100))

Default value

1.2500


Note: This formula is probably bugged. See fJumpFallSkillMult for details.