Difference between revisions of "FJumpFallSkillBase"
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imported>Tejón |
imported>ShadowDancer m (formatting) |
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
After base falling damage is determined | After base falling damage is determined based on several factors, most notably [[fJumpFallTimeMult]]. | ||
final damage = base damage * (fJumpFallSkillBase - ([[Acrobatics]] * [[fJumpFallSkillMult]] / | |- | ||
!style="background:#ffdead;" width="100" | Formula | |||
|style="background:#ffeded;" | | |||
final damage = base damage * ([[fJumpFallSkillBase]] - ([[Acrobatics]] * fJumpFallSkillMult / 100)) | |||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
1.2500 | |||
|} | |||
''Note: This formula is probably bugged. See [[fJumpFallSkillMult]] for details.'' | |||
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]] | [[:Category:Jumping|Jumping]]</p></div> |
Latest revision as of 08:25, 1 October 2007
Description |
After base falling damage is determined based on several factors, most notably fJumpFallTimeMult. |
---|---|
Formula |
final damage = base damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100)) |
Default value |
1.2500 |
Note: This formula is probably bugged. See fJumpFallSkillMult for details.