Difference between revisions of "FQuestDelayTime"
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;fQuestDelayTime :fQuestDelayTime is a float variable that must be declared in any script that uses it. Oblivion uses the variable to determine how often a [[Quest | ;fQuestDelayTime :fQuestDelayTime is a float variable that must be declared in any script that uses it. Oblivion uses the variable to determine how often a [[Quest scripts|quest script]] will run - a Quest script with fQuestDelayTime set to 1 will run every second. 0.5 will run twice a second (every half second). If fQuestDelayTime is set to run more quickly than the frame-rate, then the script will run once per frame. The default value is 5. | ||
[[Category: Glossary]] | [[Category: Glossary]] |
Revision as of 19:34, 10 February 2008
- fQuestDelayTime
- fQuestDelayTime is a float variable that must be declared in any script that uses it. Oblivion uses the variable to determine how often a quest script will run - a Quest script with fQuestDelayTime set to 1 will run every second. 0.5 will run twice a second (every half second). If fQuestDelayTime is set to run more quickly than the frame-rate, then the script will run once per frame. The default value is 5.