Difference between revisions of "GetArmorType"

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imported>WereWolf
(New page: A command for Oblivion Script Extender Returns 0 if light armor and 1 if heavy armor. '''Syntax:''' (armorType:short) reference.GetArmorType objec...)
 
imported>WereWolf
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'''Syntax:'''
'''Syntax:'''
  (armorType:short) reference.GetArmorType objectID:ref
  (armorType:short) ''reference.''GetArmorType ''objectID:ref''


  '''Armor Type:'''
  '''Armor Type:'''

Revision as of 16:48, 13 September 2007

A command for Oblivion Script Extender

Returns 0 if light armor and 1 if heavy armor.

Syntax:

(armorType:short) reference.GetArmorType objectID:ref
Armor Type:
 0:    Light Armor
 1:    Heavy Armor

See Also