Difference between revisions of "GetAttackDamage"
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imported>WereWolf (Fixed syntax) |
imported>WereWolf |
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(damage:long) ''reference.''GetAttackDamage ''objectID:ref'' | (damage:long) ''reference.''GetAttackDamage ''objectID:ref'' | ||
'''Example:''' | |||
ref Weapon | |||
float WeaponDamage | |||
set Weapon to player.[[GetEquippedObject]] 16 | |||
set WeaponDamage to Weapon.GetAttackDamage | |||
Gets the attack damage value of the player's equipped weapon and store in ''WeaponDamage'' variable. | |||
==See Also== | ==See Also== |
Revision as of 15:21, 9 September 2007
A command for Oblivion Script Extender
Returns the base attack damage.
Syntax:
(damage:long) reference.GetAttackDamage objectID:ref
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to Weapon.GetAttackDamage
Gets the attack damage value of the player's equipped weapon and store in WeaponDamage variable.