Difference between revisions of "IsRefEssential"
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imported>DragoonWraith |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
[[ | '''Syntax:''' | ||
[[Category:Functions | (isEssential:bool) reference.IsRefEssential | ||
[[Category:Functions (OBSE | |||
[[Category:Actor Functions]] | [''Ref.'']IsRefEssential | ||
[[Category:Actor Functions (OBSE)]] | |||
Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious). | |||
'''Example:''' | |||
<pre>if ( myNPCRef.isRefEssential ) | |||
myNPCRef.setRefEssential 0 ; remove the essential flag from the reference | |||
endif</pre> | |||
==See Also== | |||
[[SetRefEssential]] | |||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Actor Value Functions]] | |||
[[Category: Actor Value Functions (OBSE)]] |
Revision as of 19:00, 8 August 2010
A command for Oblivion Script Extender
Syntax:
(isEssential:bool) reference.IsRefEssential
[Ref.]IsRefEssential
Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious).
Example:
if ( myNPCRef.isRefEssential ) myNPCRef.setRefEssential 0 ; remove the essential flag from the reference endif