Difference between revisions of "IsRefEssential"
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imported>Scruggs |
imported>DragoonWraith m (Reverted edits by CSbot (Talk); changed back to last version by DragoonWraith) |
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'''Syntax:''' | '''Syntax:''' | ||
(isEssential:bool) reference.IsRefEssential | |||
[''Ref.'']IsRefEssential | [''Ref.'']IsRefEssential | ||
Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious). | Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious). | ||
Example: | '''Example:''' | ||
<pre>if ( myNPCRef. | <pre>if ( myNPCRef.isRefEssential ) | ||
myNPCRef.setRefEssential 0 ; remove the essential flag from the reference | myNPCRef.setRefEssential 0 ; remove the essential flag from the reference | ||
endif</pre> | endif</pre> | ||
[[Category: | ==See Also== | ||
[[Category: OBSE | [[SetRefEssential]] | ||
[[Category: | |||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Actor Value Functions]] | |||
[[Category: Actor Value Functions (OBSE)]] |
Latest revision as of 19:52, 8 August 2010
A command for Oblivion Script Extender
Syntax:
(isEssential:bool) reference.IsRefEssential
[Ref.]IsRefEssential
Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious).
Example:
if ( myNPCRef.isRefEssential ) myNPCRef.setRefEssential 0 ; remove the essential flag from the reference endif