Difference between revisions of "IsRefEssential"

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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
{{Function
| origin = OBSE
| summary = Returns whether the referenced actor is essential.
| name = IsRefEssential
| returnVal = isEssential
| returnType = bool
| referenceType = reference
}}


[[Category:Functions]]
'''Syntax:'''
[[Category:Functions (OBSE)]]
(isEssential:bool) reference.IsRefEssential
[[Category:Functions (OBSE v0009)]]
 
[[Category:Actor Functions]]
[''Ref.'']IsRefEssential
[[Category:Actor Functions (OBSE)]]
 
Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious).
 
'''Example:'''
<pre>if ( myNPCRef.isRefEssential )
  myNPCRef.setRefEssential 0 ; remove the essential flag from the reference
endif</pre>
 
==See Also==
[[SetRefEssential]]
 
[[Category: Functions]]
[[Category: Functions (OBSE)]]
[[Category: Actor Value Functions]]
[[Category: Actor Value Functions (OBSE)]]

Latest revision as of 19:52, 8 August 2010

A command for Oblivion Script Extender

Syntax:

(isEssential:bool) reference.IsRefEssential
[Ref.]IsRefEssential

Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious).

Example:

if ( myNPCRef.isRefEssential )
  myNPCRef.setRefEssential 0 ; remove the essential flag from the reference
endif

See Also[edit | edit source]

SetRefEssential