Difference between revisions of "Jail"

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imported>JOG
 
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To build a jail that the game will recognize, you need several things:  
To build a jail that the game will recognize, you need several things:  


* [[PrisonMarker]] (actually a [[Door]]), placed in the [[interior cell]] which contains the jail   
* A "'''PrisonMarker'''" (A predefined [[door]] with this name) placed in the [[interior cells|interior cell]] which contains the jail   
* [[Linked]] PrisonMarker, placed in the exterior cell where the player will be sent when released from jail   
* Another "'''PrisonMarker'''" linked to the first one, in the [[exterior cells|exterior cell]] where the player will be released from jail.  
* [[StolenGoods]] [[container]], placed in the jail interior cell, where the player's possessions are stored while in jail   
* "'''StolenGoods'''"-[[container]], placed in the jail interior cell, where the player's possessions are stored while in jail   
* [[Bed]] in the jail cell, for the player to click on to "serve time"   
* A bed in the jail cell, for the player to click on to "serve time"   
* Obviously a locked door is a good idea, if you don't want the player to escape.
* Obviously a locked door is a good idea, if you don't want the player to escape.


[[Category: Gameplay]]
[[Category: Gameplay]]
: Note: I've been fumbling with trying to create a prison for ages, but I can't find these fabled "PrisonMarkers" or how to make a door into a PrisonMarker, as this article suggests. I've done some extensive searching on the subject and have repeatedly come up with nothing; there's nothing in the door properties that lets me make it into a PrisonMarker. Could someone please flesh this out more and explain where exactly the PrisonMarkers are created?

Latest revision as of 09:38, 1 October 2006

When a player is arrested by a guard NPC, he will be sent to the closest jail.


To build a jail that the game will recognize, you need several things:

  • A "PrisonMarker" (A predefined door with this name) placed in the interior cell which contains the jail
  • Another "PrisonMarker" linked to the first one, in the exterior cell where the player will be released from jail.
  • "StolenGoods"-container, placed in the jail interior cell, where the player's possessions are stored while in jail
  • A bed in the jail cell, for the player to click on to "serve time"
  • Obviously a locked door is a good idea, if you don't want the player to escape.