Difference between revisions of "MagicItemHasEffectCode"

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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
MagicItemHasEffectCode - returns whether the magic item has an effect item with the specified effect code. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
MagicItemHasEffectCode - returns whether the magic item has an effect item with the specified effect code. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
'''Syntax:'''
  (hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
  (hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
  (hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref
  (hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref



Revision as of 16:56, 11 September 2007

A command for Oblivion Script Extender

MagicItemHasEffectCode - returns whether the magic item has an effect item with the specified effect code. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.

Syntax:

(hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
(hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref

Notes

  • Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
    • However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.

See Also