Difference between revisions of "MagicItemHasEffectCount"
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imported>Haama (Syntax) |
imported>DragoonWraith (MI) |
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MagicItemHasEffectCount | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | |||
(effectCount:short) MagicItemHasEffectCount effect:chars magicItem:ref | |||
Returns the count of the specified effects on the magic item. | |||
==Notes== | |||
* Using [[MagicItemHasEffect]] on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | |||
** However, using [[MagicItemHasEffect]] on a non-magic item will not cause a crash. | |||
** The same is probably true for [[MagicItemHasEffectCount]]. | |||
**This has been fixed as of v0013. | |||
==See Also== | ==See Also== | ||
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[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category: Magic Functions - Magic Item (OBSE)]] |
Latest revision as of 20:17, 1 March 2008
A command for Oblivion Script Extender
Syntax:
(effectCount:short) MagicItemHasEffectCount effect:chars magicItem:ref
Returns the count of the specified effects on the magic item.
Notes[edit | edit source]
- Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffect on a non-magic item will not cause a crash.
- The same is probably true for MagicItemHasEffectCount.
- This has been fixed as of v0013.