Difference between revisions of "MagicItemHasEffectCount"
Jump to navigation
Jump to search
imported>Haama (Fixed syntax) |
imported>DragoonWraith (MI) |
||
(One intermediate revision by one other user not shown) | |||
Line 10: | Line 10: | ||
** However, using [[MagicItemHasEffect]] on a non-magic item will not cause a crash. | ** However, using [[MagicItemHasEffect]] on a non-magic item will not cause a crash. | ||
** The same is probably true for [[MagicItemHasEffectCount]]. | ** The same is probably true for [[MagicItemHasEffectCount]]. | ||
**This has been fixed as of v0013. | |||
==See Also== | ==See Also== | ||
Line 21: | Line 22: | ||
[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category: Magic Functions - Magic Item (OBSE)]] |
Latest revision as of 20:17, 1 March 2008
A command for Oblivion Script Extender
Syntax:
(effectCount:short) MagicItemHasEffectCount effect:chars magicItem:ref
Returns the count of the specified effects on the magic item.
Notes[edit | edit source]
- Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffect on a non-magic item will not cause a crash.
- The same is probably true for MagicItemHasEffectCount.
- This has been fixed as of v0013.