Difference between revisions of "MagicItemHasEffectCountCode"

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imported>Haama
(Syntax)
imported>Haama
(Note on crashes)
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  (effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref
  (effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref
  (effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref
  (effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref
==Notes==
* Using '''MagicItemHasEffectCode''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using '''MagicItemHasEffectCode''' on a non-magic item will not cause a crash.
** The same is probably true for '''MagicItemHasEffectCountCode'''.


==See Also==
==See Also==

Revision as of 17:33, 5 September 2007

MagicItemHasEffectCountCode - returns the count of effects with the specified effect code on the magic item. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.

(effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref
(effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref

Notes

  • Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
    • However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.
    • The same is probably true for MagicItemHasEffectCountCode.

See Also